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188 lines
5.5 KiB
C
188 lines
5.5 KiB
C
#include <SDL2/SDL.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <sys/time.h>
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#define VENTANA_ANCHO 800
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#define VENTANA_ALTO 600
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#define ANCHO VENTANA_ANCHO
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#define ALTO VENTANA_ALTO
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#define MAX_ITER 500
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#define JUEGO_FPS 10
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static double time_in_ms(void) {
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return tv.tv_sec * 1000.0 + tv.tv_usec / 1000.0;
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}
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//long double xc = - 1.7400623825793398724575; // Derecha: Achicar
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//long double yc = 0.0281753397792109; // Abajo: Achicar
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//long double xc = -1.740119020442992652289958266376L;
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//long double yc = 0.028019209975637676263081582255L;
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long double xc = 0.264226442163892496529931097626331393L, yc = 0.002572261418806922467217290773078275;
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uint32_t computar_intensidad(long double x0, long double y0, long double zoom) {
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//x0 = x0 * zoom - 1.7400623825793398724575; // Derecha: Achicar
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//y0 = y0 * zoom + 0.0281753397792111; // Abajo: Achicar
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x0 = x0 * zoom + xc; // Derecha: Achicar
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y0 = y0 * zoom + yc; // Abajo: Achicar
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//x0 = x0 * zoom - 1.78; // Derecha: Achicar
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//y0 = y0 * zoom + 0.0; // Abajo: Achicar
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long double x = 0;
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long double y = 0;
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int n = 0;
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while(x*x + y*y <= 4 && n < MAX_ITER) {
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long double xtemp = x*x - y*y + x0;
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y = 2*x*y + y0;
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x = xtemp;
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n++;
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}
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if(n == MAX_ITER)
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return 0;
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//float h = (n + 1 - log(log2(sqrt(x*x+y*y)))) / MAX_ITER * 360;
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float h = (int)(n * 360.0 / 50) % 360;
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float xxx = (1 - fabs(fmodf(h / 60.0, 2) - 1));
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uint8_t xx = (xxx < 1 ? xxx : 1) * 255;
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uint8_t r = 0, g = 0, b = 0;
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if(h < 60)
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r = 255, g = xx;
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else if(h < 120)
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g = 255, r = xx;
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else if(h < 180)
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g = 255, b = xx;
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else if(h < 240)
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b = 255, g = xx;
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else if(h < 300)
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b = 255, r = xx;
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else
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r = 255, b = xx;
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return (r << 24) | (g << 16) | (b << 8);
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}
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int main() {
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Event event;
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//SDL_CreateWindowAndRenderer(1000, 800, 0, &window, &renderer);
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window = SDL_CreateWindow("Mandelbrot", 0, 0, ANCHO, ALTO, 0);
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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// SDL_SetWindowTitle(window, "Mandelbrot");
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int width, height;
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SDL_Texture * texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBX8888, SDL_TEXTUREACCESS_STATIC, ANCHO, ALTO);
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// SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, ANCHO, ALTO);
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uint32_t canvas[ALTO * ANCHO];
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int dormir = 0;
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// BEGIN código del alumno
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long double zoom = 0.179;
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double factor = 0.99;
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bool simulate = true;
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// END código del alumno
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unsigned int ticks = SDL_GetTicks();
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while(1) {
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if(SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT)
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break;
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// BEGIN código del alumno
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if (event.type == SDL_KEYDOWN) {
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// Se apretó una tecla
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switch(event.key.keysym.sym) {
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case SDLK_UP:
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yc += zoom*5;
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break;
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case SDLK_DOWN:
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yc -= zoom*5;
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break;
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case SDLK_RIGHT:
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xc += zoom*5;
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break;
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case SDLK_LEFT:
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xc -= zoom*5;
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break;
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case SDLK_PLUS:
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factor /= 1.01;
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break;
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case SDLK_MINUS:
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factor *= 1.01;
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break;
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}
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}
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else if (event.type == SDL_KEYUP) {
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// Se soltó una tecla
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switch(event.key.keysym.sym) {
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case SDLK_SPACE:
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simulate = ! simulate;
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case SDLK_UP:
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break;
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case SDLK_DOWN:
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break;
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case SDLK_RIGHT:
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break;
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case SDLK_LEFT:
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break;
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}
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}
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// END código del alumno
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continue;
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}
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// BEGIN código del alumno
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double begin = time_in_ms();
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int i = 0;
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if(zoom < 1e-20)
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zoom = 0.179;
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if(simulate)
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zoom *= factor;
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for(int vy = ALTO / 2; vy > - ALTO / 2; vy--)
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for(int vx = - ANCHO / 2; vx < ANCHO / 2; vx++) {
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canvas[i++] = computar_intensidad(vx, vy, zoom);
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}
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printf("%f %.5Le %.36Lf %.36Lf\n", time_in_ms() - begin, zoom, xc, yc);
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// Implementar imagen_a_textura() cuanto antes!
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// END código del alumno
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SDL_UpdateTexture(texture, NULL, canvas, ANCHO * sizeof(uint32_t));
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_NONE);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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ticks = SDL_GetTicks() - ticks;
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if(dormir) {
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SDL_Delay(dormir);
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dormir = 0;
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}
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else if(ticks < 1000 / JUEGO_FPS)
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SDL_Delay(1000 / JUEGO_FPS - ticks);
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else
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printf("Perdiendo cuadros\n");
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ticks = SDL_GetTicks();
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}
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// BEGIN código del alumno
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// No tengo nada que destruir.
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// END código del alumno
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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