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@ -9,579 +9,14 @@
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Encode+Sans:wdth,wght@87.5,100..900&display=swap" rel="stylesheet">
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<style>
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body {
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margin: 0;
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font-family: "Encode Sans", sans-serif;
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font-weight: 500;
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font-size: 4vh;
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color: #fff;
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}
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#container {
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position: absolute;
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top: 0;
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left: 0;
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user-select: none;
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width: 100%;
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height: 100%;
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margin: 0;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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#popup {
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z-index: 1000;
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max-width: 70vw;
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max-height: 70vh;
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overflow-x: hidden;
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overflow-y: scroll;
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width: auto;
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border: solid #fff 5px;
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height: auto;
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background: #00000088;
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padding: 4vh;
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text-align: center;
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}
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#popup p + p {
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margin-top: -3vh;
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}
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#close {
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font-weight: 900;
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float: right;
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font-size: 1.5em;
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margin-top: -5vh;
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margin-right: -3.5vh;
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}
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#close:hover {
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color: #fff;
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}
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#button {
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position: absolute;
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right: 4vh;
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top: 4vh;
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padding: 4vh;
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background: darkblue;
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font-weight: 800;
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}
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#button:hover {
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background: blue;
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}
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#copyright {
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z-index: 2;
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font-size: 0.4em;
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position: absolute;
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bottom: 5px;
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}
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#rotate {
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display: none;
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position: absolute;
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top: 0;
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left: 0;
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margin: 1vh;
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font-size: 0.5em;
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width: 20vh;
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}
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#rotate img {
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width: 7vh;
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float: left;
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padding-right: 1vh;
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}
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#logo {
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z-index: 1;
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position: absolute;
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right: 1vh;
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bottom: 1vh;
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}
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#logo img {
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width: 15vh;
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opacity: 50%;
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}
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#logo img:hover {
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opacity: 100%;
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}
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</style>
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<body>
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<script type="module">
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import * as THREE from 'three';
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import { STLLoader } from 'https://cdn.jsdelivr.net/npm/three@0.136.0/examples/jsm/loaders/STLLoader.js';
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import { Spring } from './spring.js';
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const isMobile = 'ontouchstart' in document.documentElement;
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer({antialias: true});
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//renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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window.camera = camera;
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window.three = THREE;
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window.renderer = renderer;
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/*const axesHelper = new THREE.AxesHelper( 5 );
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scene.add( axesHelper );*/
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var width = 10;
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var height = 10;
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function plane(width, height) {
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var geometry = new THREE.PlaneGeometry(width, height, width, height);
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geometry = geometry.toNonIndexed();
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const colors = new three.BufferAttribute(new Float32Array(geometry.attributes.position.array.length), 3);
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for(var i = 0; i < colors.count; i++) {
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var col = Math.trunc(i / 6) % width;
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var row = Math.trunc(i / 6 / width);
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if((col + row % 2) % 2)
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colors.setXYZ(i, 0x44 / 0xff, 0xaa / 0xff, 0);
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else
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colors.setXYZ(i, 0x55 / 0xff, 0xd4 / 0xff, 0);
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}
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geometry.setAttribute('color', colors);
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const material = new THREE.MeshBasicMaterial({vertexColors: THREE.VertexColors});
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var mesh = new THREE.Mesh(geometry, material);
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mesh.position.x = width / 2;
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mesh.position.y = height / 2;
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return mesh;
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}
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var cb = plane(width, height);
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scene.add(cb);
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window.cb = cb;
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var center = new THREE.Vector3(width / 2, height / 2, 0);
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var direction = new THREE.Vector3(-height / 2, -width / 2, 0);
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window.r = 23;
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window.phi = -0.5;
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window.theta = 0.2;
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window.center = center;
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window.center.z = -0.95;
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window.center.x += 0.5;
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window.z = 15;
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camera.setFocalLength(60);
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const raycaster = new THREE.Raycaster();
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const pointer = new THREE.Vector2();
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var clicked = false;
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window.point = new THREE.Vector3();
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window.pos = new THREE.Vector3();
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function log(s) {
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document.getElementById("text").innerHTML = s;
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document.getElementById("popup").style.display = "block";
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}
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function updatePointers(event) {
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if(isMobile) {
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var touch = event.touches[0] || event.changedTouches[0];
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var x = touch.pageX;
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var y = touch.pageY;
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}
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else {
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var x = event.clientX
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var y = event.clientY;
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}
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pointer.x = (x / window.innerWidth) * 2 - 1;
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pointer.y = -(y / window.innerHeight) * 2 + 1;
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window.point.set(( x / window.innerWidth) * 2 - 1, -(y / window.innerHeight) * 2 + 1, 0.5);
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}
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function onClick(event) {
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clicked = true;
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updatePointers(event);
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}
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function onMouseUp(event) {
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clicked = false;
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updatePointers(event);
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//log(clicked);
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ws.move(window.pos, true);
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}
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function onPointerMove(event) {
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updatePointers(event);
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window.point.unproject(camera);
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window.point.sub(camera.position).normalize();
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var distance = -camera.position.z / window.point.z;
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window.pos.copy(camera.position).add(window.point.multiplyScalar(distance));
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if(clicked) {
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ws.move(window.pos);
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}
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}
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function onResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.fov = 15;
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if(camera.aspect > window.aspect)
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window.r = window.rad;
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else {
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window.r = window.rad * window.aspect / camera.aspect;
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}
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window.z = window.r / 2;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.getElementById("container").style.height = window.innerHeight;
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document.getElementById("container").style.width = window.innerWidth;
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document.getElementById("rotate").style.display = camera.aspect > 1 ? "none" : "block";
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var theta = Math.PI / 2 - window.theta;
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var phi = window.phi - Math.PI / 2;
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var x = window.r * Math.sin(theta) * Math.cos(phi) + center.x;
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var y = window.r * Math.sin(theta) * Math.sin(phi) + center.y;
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var z = window.r * Math.cos(theta) + center.z;
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camera.position.set(x, y, window.z);
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camera.up = new THREE.Vector3(0,0,1);
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camera.lookAt(center);
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}
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window.aspect = 2.0;
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window.rad = 23;
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window.resize = onResize;
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if(isMobile) {
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window.addEventListener('touchstart', onClick);
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window.addEventListener('touchend', onMouseUp);
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window.addEventListener('touchmove', onPointerMove);
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}
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else {
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window.addEventListener('mouseup', onMouseUp);
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window.addEventListener('mousedown', onClick);
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window.addEventListener('pointermove', onPointerMove);
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}
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window.addEventListener('resize', onResize);
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onResize();
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class WindMill extends THREE.Group {
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static geometryBody = null;
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static geometryBlades = null;
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static {
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const loader = new STLLoader();
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loader.load('./aspas_126m.stl', function(geometry) {
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WindMill.geometryBlades = geometry;
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});
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loader.load('./cuerpo_126m.stl', function(geometry) {
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WindMill.geometryBody = geometry;
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});
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}
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static isReady() {
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return WindMill.geometryBody != null && WindMill.geometryBlades != null;
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}
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constructor() {
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super()
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this.material = new THREE.MeshBasicMaterial({color: 0xffffff});
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this.materialCircle = new THREE.MeshBasicMaterial({color: 0xaa0000});
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//this.materialCircle.transparent = true;
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//this.materialCircle.opacity = 0.5;
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this.meshBlades = new THREE.Mesh(WindMill.geometryBlades, this.material);
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this.meshBlades.scale.set(0.0075, 0.0075, 0.0075);
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this.meshBlades.position.z = 90/126;
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this.meshBody = new THREE.Mesh(WindMill.geometryBody, this.material);
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this.meshBody.scale.set(0.0075, 0.0075, 0.0075);
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this.meshBody.position.z = 90/126;
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var geometry = new THREE.CircleGeometry(0.5, 20);
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this.meshCircle = new THREE.Mesh(geometry, this.materialCircle);
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this.meshCircle.position.z = 0.01;
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this.meshCircle.visible = false;
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this.add(this.meshBlades);
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this.add(this.meshBody);
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this.add(this.meshCircle);
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this.spring1 = new Spring(0.5, 2, 20, 6, 1, new THREE.MeshBasicMaterial({color: 0xff0000}));
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this.spring1.position.z = 90/126;
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this.spring1.rotation.z = -Math.PI/2;
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this.spring1.update();
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this.add(this.spring1);
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this.spring2 = new Spring(0.5, 2, 20, 6, 1, new THREE.MeshBasicMaterial({color: 0xff0000}));
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this.spring2.position.z = 90/126;
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this.spring2.rotation.z = -Math.PI/2;
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this.spring2.rotation.x = Math.PI * 2 / 3;
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this.spring2.update();
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this.add(this.spring2);
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this.spring3 = new Spring(0.5, 2, 20, 6, 1, new THREE.MeshBasicMaterial({color: 0xff0000}));
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this.spring3.position.z = 90/126;
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this.spring3.rotation.z = -Math.PI/2;
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this.spring3.rotation.x = Math.PI * 4 / 3;
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this.spring3.update();
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this.add(this.spring3);
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this.spring1.visible = this.spring2.visible = this.spring3.visible = false;
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this.selected = false;
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}
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animate() {
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this.meshBlades.rotation.x += 0.1;
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this.spring1.rotation.x += 0.1;
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this.spring2.rotation.x += 0.1;
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this.spring3.rotation.x += 0.1;
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}
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select(selected) {
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if(selected == this.selected) return;
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|
|
this.selected = selected;
|
|
|
|
|
this.meshCircle.visible = selected;
|
|
|
|
|
|
|
|
|
|
if(selected)
|
|
|
|
|
this.material.color.set(0xff0000);
|
|
|
|
|
else
|
|
|
|
|
this.material.color.set(0xffffff);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
window.windmill = WindMill;
|
|
|
|
|
window.scene = scene;
|
|
|
|
|
|
|
|
|
|
var wm = null;
|
|
|
|
|
var wms = [];
|
|
|
|
|
window.wms = wms;
|
|
|
|
|
|
|
|
|
|
class WindSimulation {
|
|
|
|
|
constructor(width, height, mills) {
|
|
|
|
|
this.width = width;
|
|
|
|
|
this.height = height;
|
|
|
|
|
this.mills = mills;
|
|
|
|
|
|
|
|
|
|
this.wms = [];
|
|
|
|
|
this.init();
|
|
|
|
|
|
|
|
|
|
this.wm = null;
|
|
|
|
|
this.simulation = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
init() {
|
|
|
|
|
if(!WindMill.isReady()) {
|
|
|
|
|
setTimeout(() => { this.init() }, 100);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
for(var i = 0; i < this.mills; i++) {
|
|
|
|
|
var wm = new WindMill();
|
|
|
|
|
wm.position.set(i + 0.5, i + 0.5, 0);
|
|
|
|
|
wm.rotation.z = Math.PI;
|
|
|
|
|
scene.add(wm);
|
|
|
|
|
this.wms.push(wm);
|
|
|
|
|
}
|
|
|
|
|
this.wm = this.wms[0];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
move(pos, ended=false) {
|
|
|
|
|
if(this.simulation) {
|
|
|
|
|
scene.remove(this.simulation);
|
|
|
|
|
this.simulation = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var wm = this.wm;
|
|
|
|
|
|
|
|
|
|
if(ended) {
|
|
|
|
|
if(this.wm != null) this.wm.select(false);
|
|
|
|
|
this.wm = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(wm == null) return false;
|
|
|
|
|
if(pos.x > this.width - 0.5 || pos.x < 0.5 || pos.y > this.height - 0.5 || pos.y < 0.5) return false;
|
|
|
|
|
for(var i = 0; i < this.wms.length; i++) {
|
|
|
|
|
if(this.wms[i] == wm) continue;
|
|
|
|
|
if(pos.clone().sub(this.wms[i].position).length() < 1)
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
wm.position.x = pos.x;
|
|
|
|
|
wm.position.y = pos.y;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
animate() {
|
|
|
|
|
requestAnimationFrame(() => { this.animate(); });
|
|
|
|
|
raycaster.setFromCamera(pointer, camera);
|
|
|
|
|
|
|
|
|
|
if(!isMobile || (isMobile && clicked)) {
|
|
|
|
|
const intersects = raycaster.intersectObjects(this.wms);
|
|
|
|
|
var wm = null;
|
|
|
|
|
for(var i = 0; i < intersects.length; i++) {
|
|
|
|
|
if(intersects[i].object.geometry.constructor.name != "CylinderGeometry") {
|
|
|
|
|
wm = intersects[i].object.parent;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(!clicked || isMobile) {
|
|
|
|
|
if(this.wm != wm) {
|
|
|
|
|
if(this.wm != null) this.wm.select(false);
|
|
|
|
|
if(wm != null) wm.select(true);
|
|
|
|
|
}
|
|
|
|
|
this.wm = wm;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(var i = 0; i < this.wms.length; i++) {
|
|
|
|
|
this.wms[i].animate();
|
|
|
|
|
//this.wms[i].rotation.z += 0.01;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
flag.animate();
|
|
|
|
|
/*
|
|
|
|
|
cone.rotation.y = 0.1 * Math.sin(Date.now() / 1000);
|
|
|
|
|
cone.rotation.x = 0.08 * Math.sin(Date.now() / 5000);
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
renderer.render(scene, camera);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
simulate() {
|
|
|
|
|
var xhr = new XMLHttpRequest();
|
|
|
|
|
xhr.open("POST", "/solver/", true);
|
|
|
|
|
xhr.setRequestHeader("Content-Type", "application/json");
|
|
|
|
|
xhr.onreadystatechange = () => {
|
|
|
|
|
if (xhr.readyState === 4 && xhr.status === 200) {
|
|
|
|
|
var json = JSON.parse(xhr.responseText);
|
|
|
|
|
this.add_simulation(json.ws);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
var pos = [];
|
|
|
|
|
for(var i = 0; i < this.wms.length; i++)
|
|
|
|
|
pos.push([this.wms[i].position.y, this.wms[i].position.x]);
|
|
|
|
|
console.log(pos);
|
|
|
|
|
var data = JSON.stringify({"pos": pos});
|
|
|
|
|
xhr.send(data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
add_simulation(ws) {
|
|
|
|
|
var geometry = new THREE.PlaneGeometry(this.width, this.height, 10 * this.width, 10 * this.height);
|
|
|
|
|
var colors = new three.BufferAttribute(new Float32Array(geometry.attributes.position.count * 4), 4);
|
|
|
|
|
geometry.setAttribute('color', colors);
|
|
|
|
|
const material = new THREE.MeshBasicMaterial({vertexColors: true, transparent: true,});
|
|
|
|
|
var mesh = new THREE.Mesh(geometry, material);
|
|
|
|
|
mesh.position.set(this.width / 2, this.height / 2, 90/126);
|
|
|
|
|
|
|
|
|
|
for(var i = 0; i < colors.count; i++) {
|
|
|
|
|
var j = Math.trunc(i / 101);
|
|
|
|
|
colors.setXYZW(i, 1 - ws[i % 101][100 - j] / 8, 0, 0, 1 - ws[i % 101][100 - j] / 8);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(this.simulation)
|
|
|
|
|
scene.remove(this.simulation);
|
|
|
|
|
this.simulation = mesh;
|
|
|
|
|
scene.add(mesh);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const loader = new STLLoader();
|
|
|
|
|
//loader.load('./casa_80.stl', function(geometry) {
|
|
|
|
|
loader.load('./MonumentoBandera.stl', function(geometry) {
|
|
|
|
|
var material = new THREE.MeshBasicMaterial({color: 0xffffff});
|
|
|
|
|
var mesh = new THREE.Mesh(geometry, material);
|
|
|
|
|
var scale = 0.0093;
|
|
|
|
|
mesh.scale.setScalar(scale);
|
|
|
|
|
mesh.rotation.z = -Math.PI / 2;
|
|
|
|
|
mesh.position.x = 9.5;
|
|
|
|
|
mesh.position.y = 0.3;
|
|
|
|
|
scene.add(mesh);
|
|
|
|
|
window.casa = mesh;
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
// Based on https://codepen.io/okada-web/pen/OJydGzy?editors=0010
|
|
|
|
|
class ArgentinianFlag extends THREE.Group {
|
|
|
|
|
constructor(height) {
|
|
|
|
|
super();
|
|
|
|
|
|
|
|
|
|
var geometry = new THREE.PlaneGeometry(3,2,30,20);
|
|
|
|
|
var colors = new three.BufferAttribute(new Float32Array(geometry.attributes.position.array.length), 3);
|
|
|
|
|
geometry.setAttribute('color', colors);
|
|
|
|
|
for(var i = 0; i < colors.count; i++)
|
|
|
|
|
if(i < 31 * 7 || i >= 31 * 14)
|
|
|
|
|
colors.setXYZ(i, 117/255, 170/255, 219/255);
|
|
|
|
|
else
|
|
|
|
|
colors.setXYZ(i, 1, 1, 1);
|
|
|
|
|
var material = new THREE.MeshBasicMaterial({side:THREE.DoubleSide, vertexColors: true});
|
|
|
|
|
this.mesh = new THREE.Mesh(geometry,material);
|
|
|
|
|
this.mesh.rotateX(Math.PI/2);
|
|
|
|
|
|
|
|
|
|
var scale = height / 3;
|
|
|
|
|
this.mesh.position.x = 1.5 * scale;
|
|
|
|
|
this.mesh.position.z = 1 * scale;
|
|
|
|
|
this.mesh.scale.setScalar(scale);
|
|
|
|
|
this.add(this.mesh);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
animate() {
|
|
|
|
|
var hor = 0.3;
|
|
|
|
|
var speed = 0.1;
|
|
|
|
|
var ver = 0.1;
|
|
|
|
|
var swing = 0.5;
|
|
|
|
|
var pos = this.mesh.geometry.attributes.position;
|
|
|
|
|
const time = Date.now() * speed / 50;
|
|
|
|
|
for (let y=0; y<20+1; y++) {
|
|
|
|
|
for (let x=0; x<30+1; x++) {
|
|
|
|
|
const index = x + y * (30+1);
|
|
|
|
|
const vertex = pos[index];
|
|
|
|
|
pos.setZ(index, Math.sin(hor * x + ver * y - time) * swing * x / 40);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
pos.needsUpdate = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var flag = new ArgentinianFlag(0.3);
|
|
|
|
|
scene.add(flag);
|
|
|
|
|
window.flag = flag;
|
|
|
|
|
flag.position.set(9.5, 0.3, 0.3);
|
|
|
|
|
flag.rotation.z = Math.PI;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
var geometry = new THREE.CylinderGeometry(0.09, 0.03, 0.5, 10, 5, true);
|
|
|
|
|
geometry = geometry.toNonIndexed();
|
|
|
|
|
var colors = new three.BufferAttribute(new Float32Array(geometry.attributes.position.array.length), 3);
|
|
|
|
|
geometry.setAttribute('color', colors);
|
|
|
|
|
for(var i = 0; i < colors.count; i++) {
|
|
|
|
|
if((Math.trunc(i / 6) + Math.trunc(i / 30) % 2) % 2)
|
|
|
|
|
colors.setXYZ(i, 1, 1, 1);
|
|
|
|
|
else
|
|
|
|
|
colors.setXYZ(i, 1, 0.3, 0);
|
|
|
|
|
}
|
|
|
|
|
var material = new THREE.MeshBasicMaterial({vertexColors: true, side: THREE.DoubleSide});
|
|
|
|
|
var mesh = new THREE.Mesh(geometry, material);
|
|
|
|
|
mesh.position.z = 1;
|
|
|
|
|
mesh.position.x = 9.5;
|
|
|
|
|
mesh.position.y = 0.5;
|
|
|
|
|
mesh.rotation.z = -Math.PI / 2;
|
|
|
|
|
var cone = mesh;
|
|
|
|
|
scene.add(mesh);*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var ws = new WindSimulation(10, 10, 5);
|
|
|
|
|
window.ws = ws;
|
|
|
|
|
|
|
|
|
|
window.scene = scene;
|
|
|
|
|
ws.animate();
|
|
|
|
|
|
|
|
|
|
</script>
|
|
|
|
|
<link href="style.css" rel="stylesheet">
|
|
|
|
|
<script type="module" src="js/main.js"></script>
|
|
|
|
|
<script>
|
|
|
|
|
function hide() {
|
|
|
|
|
document.getElementById("popup").style.display = "none";
|
|
|
|
|
}
|
|
|
|
|
</script>
|
|
|
|
|
<body>
|
|
|
|
|
<div id="container">
|
|
|
|
|
<div id="popup">
|
|
|
|
|
<div id="close" onclick="hide();">✗</div>
|
|
|
|
|